The game sold 2.7 million copies last year, boosted by discounts and a Netflix series.
Category: Arts & Culture
In a remarkable turn of events, *Devil May Cry 5* has recorded its best sales year ever, selling 2.7 million copies in the fiscal year ending March 2026. This marks a new high for the game, which was originally released in March 2019, and is a clear indicator of its lasting appeal and popularity among gamers. The surge in sales has been attributed to a combination of deep discounts on various platforms and the release of the *Devil May Cry* animated series on Netflix, which has drawn in new players and reignited interest in the franchise.
According to Capcom's latest business update, the game has now sold a total of 12.9 million copies since its release, cementing its status as a key title for the company. The previous record for annual sales was set during its launch year when it sold 2.1 million copies. The recent increase in sales has surpassed this figure and highlights the game’s continued relevance in a competitive market.
Factors contributing to this sales increase include strategic pricing strategies implemented by Capcom, which often involves substantial discounts. For example, the game has been available at significantly lower prices on platforms like Steam, where it reached a low of $4.49 in April 2026. Such pricing strategies have made it more accessible to a wider audience, particularly during promotional periods.
In addition to pricing, the impact of the *Devil May Cry* animated series on Netflix cannot be understated. The series has attracted a new audience to the franchise, similar to how other adaptations have revitalized interest in their respective properties. The show's popularity has undoubtedly encouraged viewers to explore the game, leading to increased sales. As noted in a recent article, “much like how *Cyberpunk: Edgerunners* pushed *Cyberpunk 2077* to new heights, *Devil May Cry*'s anime has undoubtedly had a very positive effect.”
Capcom appears to be capitalizing on this momentum, with plans to release *Devil May Cry 5: Devil Hunter Edition* for the Nintendo Switch 2 on June 23, 2026. This new version promises to deliver enhanced gameplay experiences, including 60 frames per second in both TV and handheld modes, which could attract even more players to the title.
Interestingly, Capcom has expressed intentions to develop *Devil May Cry* into a core intellectual property (IP) akin to its successful franchises like *Resident Evil* and *Monster Hunter*. This ambition is evident in the company’s strategic focus on sustaining the franchise's popularity over the years. With the recent success of *Devil May Cry 5*, there are growing speculations about a potential sequel, *Devil May Cry 6*, though no official announcements have been made yet.
As Capcom continues to ride the wave of success with *Devil May Cry 5*, the company is also seeing positive trends with other titles. For example, *Resident Evil 4* sold 3.6 million copies in the same fiscal year, demonstrating that Capcom's portfolio remains strong and diverse.
In a broader sense, the sales performance of *Devil May Cry 5* raises interesting questions about the gaming industry’s dynamics. The ability of a game to maintain and even grow its audience years after release speaks volumes about the changing consumption patterns of gamers today. With digital sales and streaming platforms becoming increasingly influential, traditional release windows and marketing strategies may need to be re-evaluated.
In light of the recent sales achievements, Capcom's future strategies will likely focus on leveraging existing IPs and exploring new avenues for engagement with fans. The success of *Devil May Cry 5* serves as a template for how older games can still thrive in a rapidly changing market environment, especially when combined with effective promotional tactics and cross-media adaptations.
As fans eagerly await the launch of the *Devil Hunter Edition* on Switch 2, the gaming community is left to ponder what Capcom's next moves will be. Will they continue to expand the *Devil May Cry* universe, or will they shift their focus to new projects? : the franchise has proven its staying power and adaptability in an ever-evolving industry.
With the excitement surrounding *Devil May Cry 5* and its upcoming editions, gamers are not just looking back at what has been achieved but also forward to what lies ahead. As Capcom prepares for its annual shareholder meeting, the company has much to celebrate, and fans have much to anticipate!