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Sandfall Interactive Promises Drastic Decisions in Next Game

Studio head Guillaume Broche emphasizes creative freedom over market trends

Category: Arts & Culture

After the massive success of Clair Obscur: Expedition 33, fans are eagerly awaiting what Sandfall Interactive will deliver next. In a recent interview, studio CEO and director Guillaume Broche revealed that the team is prepared to make bold choices for their upcoming project, even if those decisions might not sit well with all players. As Broche stated, "We’re just going to do again what we really enjoyed. If people get on board, great. If not, well, too bad." This refreshing candor highlights Sandfall's commitment to creative integrity over commercial pressures.

Timeline of Events

  • April 2025: Clair Obscur: Expedition 33 is released for PS5, PC, and Xbox Series X/S, becoming a major success.
  • July 2026: Broche discusses the studio's future projects, indicating a focus on creative freedom and drastic decisions.

Since its debut, Clair Obscur: Expedition 33 has been recognized as one of the standout RPGs of its generation, earning numerous Game of the Year awards and establishing Sandfall Interactive as a notable player in the industry. Rather than following up with a straightforward sequel, Broche emphasized that the next installment will diverge from familiar paths. He noted that the studio is not interested in merely replicating the success of their first game but instead aims to explore new avenues that resonate with their creative vision.

In his remarks, Broche acknowledged the pressures that accompany such success. "There’s definitely pressure to make things bigger or to expand the studio because of the attention Sandfall Interactive now has for its next project," he explained. Yet, he remains resolute in his belief that compromising on their core values to chase market trends would be detrimental. Instead, he reiterated that the studio is committed to producing games that they love, stating, "If it doesn’t sell well, oh well. Do you already know that the next game won’t be as popular? I have no idea. I don’t really care." This philosophy reflects a broader trend in indie game development, where authenticity often trumps commercial viability.

Broche's approach stems from a desire to maintain a close-knit team environment. He emphasized that Sandfall does not plan to grow significantly, as the current team dynamic is integral to their creative process. "We have such a close-knit and cool team. It’s really the atmosphere, like a group of friends making a game. It allows us to stay really grounded," he said. This camaraderie has been a driving force behind the development of their games, contributing to the unique identity of Clair Obscur: Expedition 33.

As for the specifics of the next project, Broche remained tight-lipped, hinting only that it would involve some "drastic decisions." He commented, "Maybe people won’t like it. That’s life." This statement captures the studio's willingness to embrace risk, a quality that has endeared them to many fans. The director believes that the freedom to make bold choices is what distinguishes their work from more commercially-driven developers.

The concept of drastic decisions raises questions about the direction of the next game. Broche has previously hinted that Clair Obscur is the name of the franchise, with Expedition 33 being just one narrative within a larger universe. This opens up possibilities for an anthology-style series, where each installment could introduce new worlds and characters, akin to franchises like Final Fantasy. Such an approach would allow Sandfall to maintain its creative integrity without the constraints of a traditional sequel.

Broche's comments also highlight a broader conversation in the gaming industry about the balance between artistic expression and commercial success. Many developers grapple with the expectations set by their previous successes, and Sandfall's strategy of prioritizing creative fulfillment over financial gain is a refreshing shift in perspective. As Broche succinctly put it, "We didn’t make the first game to please anyone. And I think that’s why it worked." This philosophy resonates with many gamers who value authenticity and originality in the titles they choose to support.

Looking ahead, the anticipation for Sandfall's next project is already building, with fans eager to see how the studio will navigate the challenges of following up a beloved title. As Broche himself noted, the team is excited to continue creating games that move people emotionally, regardless of the commercial outcome. "What we want to do is exactly what we wanted to do when we started the game. It’s just [to] make games that are really honest and true, and write stories that move people and really connect people emotionally," he stated.

In the meantime, Clair Obscur: Expedition 33 remains available on major platforms, continuing to attract new players and solidifying its status as a modern classic. As the studio prepares for its next venture, it is clear that Sandfall Interactive is committed to its unique vision, ready to take risks that might not resonate with everyone but are true to their creative spirit. With a small, dedicated team in Montpellier, fans can expect a project that reflects the passion and joy of its creators, regardless of the outcome.